Cellular Automata
A type of simulation that is perfomed on a regular grid of cells containing discreet values. These values are often visualized as colored dots. The simulation advances in discrete time steps by using a set of fixed rules on the current generation of cell values to determine the next generation.
To determine the value a cell in the next genertation the rules look at the values of cells in a neighborhood around the cell in the current generation.
One of the simplest automata is on a 1D grid using binary values and a neighborhood of three cells. One of the most well known 2D cellular automata is John Conway's Game of Life. However there are infinite varieties.
However there are infinite varieties.
  • Can we use something like this for blink?
  • How would interactivity work with CAs?
  • Probably going to require some experimentation.